Fizban's Treasury of Dragons Review
Dungeons & Dragons has historically placed a greater emphasis on the dungeons portion of the fantasy roleplaying game than on the dragons. Wizards of the Coast is now attempting to correct this imbalance with a new bestiary chock-full of lore, encounters, and information about these scaly monsters. Fizban's Treasury of Dragons is primarily designed to aid Dungeon Masters in improving their campaigns, but players can benefit from it as well.
Tasha's Cauldron of Everything, released last year, emphasised character development choices, including about two dozen subclasses and a significantly developed mechanism for racing through bespoke origins. While Fizban's Treasury of Dragons has fewer options for the average D&D player, it emphasises quality above number. Fizban wisely focuses on dragons and their evergreen effect inside the cosmos, whereas Tasha covered a wide range of things without a specific theme in mind.
Fizban's Treasury of Dragons is divided into six sections. Fizban the Fabulous himself narrates the opening, which is a lore-focused entry. The first two chapters introduce players to entirely new character building tools as well as dragon-themed feats, spells, and equipment. The Dragonborn race, which originated in the Player's Handbook, has been revamped with three unique subclasses drawn from the three sorts of dragons accessible, as well as a subclass improvement for Rangers based on playtesting.
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Fizban's Treasury of Dragons also features a brand-new mechanic for obtaining magical things from dragons. From the magic of being in a dragon's hoard, you obtain several templates that allow weapons and objects to develop in power. One of the book's virtues is that it is rich in detail and offers intricacies that you would not likely explore when planning a D&D campaign.
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The Draconomicon, a massive chunk of text dedicated to about twenty different species of dragons, including jewel dragons, which have been removed from official D&D sourcebooks since Third Edition, lies at the centre of this book. In compared to Volo's Guide to Monsters, it isn't exactly a bestiary, but it does provide a smattering of lore and stat blocks for those searching for a shortened Player's Handbook geared at DMs.
DMs may picture what a dragon's lair would look like thanks to the Draconomicon's gorgeous full-page maps. Each map creates the atmosphere for the dragon's favourite abode or adventurers' backdrop. Further, the guidebook goes into great depth concerning the dragon's wealth trove, which is reflected in the dragon species, both in terms of narrative and gameplay. Fizban's Treasury of Dragons isn't just about spectacular battles with scaly animals; it also includes instructions on how to establish dragon allies like patrons, mercenaries, and warlords to enhance the whole campaign experience.
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Although the Drakewarden's companion is little at first, she assists him in fight and acts immediately after the character's turn. The companion levels up in tandem with the Drakewarden, to the point where the Drakewarden can ride it into battle at level seven. Drakewarden has a Pokémon-like feel to it, in that they acquire a friend who grows up with them, eventually evolving into something powerful and magnificent.
Rangers have been one of the more varied and in-depth classes in the D&D universe since Tasha's and Xanathar's Guide to Everything, and Drakewarden is only adding strings to that increasing bow.
Then there's the new rule update for Monks' Approach of the Ascendant Dragon, which is a unique way to honour dragons' power through this class. Monks who follow the Ascendant Dragon conduct extensive research on dragons, providing insight into some of the dragon's well-known characteristics, such as breath weapons and the powerful wings that allow them to fly quickly across a battlefield.
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Monk of this subclass learn to speak, read, and write Draconic and have a Draconic aura about them, which boosts Charisma and helps them persuade or intimidate others in specific situations.
Monks who take this path will receive access to the dragon's breath powers, which will scale up as the Monk's power grows. Monks gain the ability to channel the wings of a dragon at level six. When they use their Step of Wind ability, which allows them to examine the terrain before engaging in combat, this can transport them to the heavens. Despite the subclass's alterations to draconic ki, Way of the Ascendant Dragon offers a colourful and distinctive way to play D&D.
Overall, Fizban's Treasury of Dragons is aimed towards DMs and is a must-have addition to their library. The ability to add additional dragon content to games without having to fall into the same clichés and habits when it comes to campaign creation is what makes the book so popular. It's as if Wizards of the Coast is finally giving the dragon species its own personality, which is long overdue given the fantasy roleplaying game's history. Fizban's Treasury of Dragons is the treasure trove you've been hunting for if you want to emphasise the Dragons in Dungeons & Dragons.
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Fizban's Treasury of Dragons has a suggested retail price of $49.95, but it's available for free on our website for download